Changelog

Updates for Nov 9, 2026

New features2

  • The editor

    Keep several named timelines in one project

    You can now save and open several named timelines in one project, with one marked Main, from the new switcher beside Save version.

    0:00
    -0:00
  • Chat

    Chat can list, create and edit named timelines

    Chat can now list your timelines, create a new one, and read or edit any timeline by name, not just the one open in the editor.

Updates for Nov 6, 2026

New features2

  • Cast, sets and props

    See where each cast card comes from and browse by group

    You can now see the script passages each character, location or prop was taken from, and click a citation to open it in the script panel.

    0:00
    -0:00
  • Exports and downloads

    Export your entities as a sheet and a zip

    You can now export your project's entities from the library's Export menu.

    0:00
    -0:00

Improvements5

  • Cast, sets and props

    Story import sorts cast, sets and props into cleaner cards

    Importing a story now builds cards with firmer rules about what counts as a prop, a location or part of another card.

  • Shots and scenes

    Start frames choose each character's outfit from the scene script

    Start frames now read each scene's script to decide what every character, location or prop should look like.

  • Shots and scenes

    Regenerate start frame opens in the scene, not over everything

    You can now keep using the chat and the top bar while a Regenerate start frame proposal is open.

    0:00
    -0:00
  • Models

    GPT Image Sunburst and Flare now run on version 2.6

    GPT Image Sunburst and Flare now use OpenAI's version 2.6, which is about 50% faster, at the same token rates as before.

  • Exports and downloads

    Entity export zips are far smaller to download

    Entity exports now download much smaller, because character, set and look images are saved as JPEG instead of PNG.

Updates for Oct 31, 2026

New features3

  • The editor

    Four audio transitions for any audio cut

    Choose from four audio transitions on any cut, each with a Smooth or Linear curve.

    0:00
    -0:00
  • Shots and scenes

    Use a grabbed frame as another shot's start frame

    Grab a frame in the editor and set it as the start frame of an existing shot.

    0:00
    -0:00
  • The New Take editor

    Use your own recorded vocal as a take's lip-synced audio

    You can now upload a song or spoken line and have the on-screen character lip-sync to it exactly as recorded.

    0:00
    -0:00

Updates for Oct 28, 2026

New features2

  • Chat

    See and tick your plan tasks right in chat

    Checked-in directors can ask chat what's left and tick plan tasks without leaving the chat.

    0:00
    -0:00
  • Chat

    Chat on VIP films knows the client and can read their records

    Chat on a VIP film now knows the team's memory of the client and the film, and can read the emails, calls, intake answers, milestone plan and references.

Improvements2

  • Takes

    Get warned about take setup problems before you pay

    The warnings dialog now flags a start frame that contradicts how the action opens, or props the action uses that nothing places, before you confirm a take.

    0:00
    -0:00
  • Shots and scenes

    Props start where your shot says they do

    Shots now say where every prop a later cut uses starts, and start frames show props already in the room.

Updates for Oct 26, 2026

New features1

  • Shots and scenes

    Episodic scripts open on a season page with episode summaries

    Scripts with episode headers now open on a season page listing each episode with its cover, title and summary.

    0:00
    -0:00

Improvements2

  • Shots and scenes

    Scenes that cross a build batch edge stay one scene

    A scene that runs across the edge of a build batch now stays one scene instead of splitting in two.

  • Chat

    Chat asks which shot you mean when a request is unclear

    When you say 'that one' or 'it' and nothing settles what you mean, chat now asks before acting.